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I have a bazooka team trying to move up within range of an anti-aircraft gun so they can plug a rocket into it. It seems the AI has taken a step back as well, and the method of compensating for it makes no sense. It's just different, and perhaps offering the choice to do it either way would have been nice. That's not to say it isn't fun smashing through the front lines and blasting bazooka troops. It just seemed the old method of staying Matt Baker and playing entirely from his eyes was a bit more engrossing, and ordering a tank rather than piloting it yourself had some unique appeal. It's not that either method is better than the other. Now you are in charge of the tank itself, driving it around, steamrolling sandbagged MG nests and plugging shells into anyone and anything you see fit.
![brothers in arms pc ubisoft brothers in arms pc ubisoft](https://store.ubi.com/dw/image/v2/ABBS_PRD/on/demandware.static/-/Sites-masterCatalog/en_US/dw4c76e76e/images/large/575ffd92a3be1633568b4d28-2.jpg)
![brothers in arms pc ubisoft brothers in arms pc ubisoft](http://www.lonesentry.com/blog/wp-content/uploads/2010/12/il-2-sturmovik-birds-of-prey-xbox-360.jpg)
Replaced are the missions where you had a commandable tank as a member of your group. The squad is the game's bread and butter take that away, and the control problems make the FPS elements feel even more dated, awkward and bland.
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More of the missions pit you alone now, taking away from the series trademark of squad interactions and tactical play and making it more of a standard, generic FPS. Fall In is still there, which rallies them to you, but now you have to manually assign them an order to move to right where they already are. Also gone is the "Fall Out" option, where you could basically tell your guys to hold position wherever you were at the time. It gets you where you're going, but without the intel and spying around corners that the old method offered, not to mention that you can't issue orders via the map. Gone is the situational awareness mode, replaced with a barebones 2-D map. The laundry list of things that annoyed me with the game is rather long, I'm afraid.
![brothers in arms pc ubisoft brothers in arms pc ubisoft](https://www.2ekansgames.nl/wp-content/uploads/2020/05/brothers-in-arms-hells-highway-pc-2h.jpg)
It seems as if almost every game nowadays is using that engine and starting to look/feel the same. As mentioned before, the game is UE3-powered, and is up there visually with Unreal Tournament 3, Gears of War and the Rainbow Six Vegas games, with all the trademark blood, glow, and bump-mapping effects you've come to know. Visuals and sound effects are also pretty well done, especially the music. Still, if you got this for the story, you won't be disappointed. It tugs at you when someone gets taken out in a cut scene, and despite the visual fidelity between gameplay and movies, it's still strange switching from being Baker to simply watching him act out his scenes in third-person between missions. The story and voice acting, as well as CG cut scenes, are some of the strongest parts of the games. The central story continues the horrific adventures of Matt Baker and his team, bringing new faces into the fold and killing off a few old ones along the way. Had it not occurred to me to fiddle with Ageia, this review would still be in pending. Removing and reinstalling the game didn't even fix the issue (reinstalling over it doesn't work either you have to uninstall first). My particular situation seemed to involve the Nvidia/Ageia physics engine getting corrupted.
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More than a few users (myself included) ran into problems with the game simply not working after a certain point, and to my knowledge, no patch has been released to address the issues, though some users have found workarounds. Is it enjoyable and even kind of amazing at times? Sure, when it works. This entry into the series tries to merge the Unreal Engine 3 with the classic squad-based WWII gameplay of the previous games into what should have been Rainbow Six Vegas set in war-torn 1940s Europe, but instead winds up feeling more clunky and linear than it ought to.
![brothers in arms pc ubisoft brothers in arms pc ubisoft](https://cdn.cloudflare.steamstatic.com/steam/apps/19800/0000005552.1920x1080.jpg)
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I can't believe that I almost got my head shaved at the Penny Arcade Expo for a free copy. Rather than push the franchise forward or even stack up to the competition, it falters a bit in playability while focusing squarely on pushing the audio and visual fronts to the max. It could have - nay, should have - been better. It is with a heavy heart that I award Brothers in Arms: Hell's Highway the score below.